Course Code: DA 258
Duration : 12 MONTH
Course Fees: Govt.fee /-
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Animation Fundamentals: History of animation, cartoons, cel animation, key frames, cartoon computer animation, arcade games, game consoles, 3D video games, nintendo switch, 3D computer animated films, principles of animation.
Character Designing in Animation: Defining 3D animation, exploring the 3D animation industry, entertainment, the history of 3D animation, the draw of computer animation, 3D animation achieves commercial success, the refining of 3D animation, vfx character animation, animation, key frame.
Graphic Designing: Introduction graphic design, objectives of the communication, point, the line, the shape, pattern, texture, space, size, type, color, image, the use of the principles of design, balance, emphasis, unity, colour theory, color symbolism, designing a grating card, designing logo, prepare book cover in digital mode.
2D Animation and Editing: Animation basics: sprite sheets, adjusting your speed, matching your translation, combining animations, animation and state machines, the responsiveness issue, fast transitions: crossfade blending, combining with animation, twining vs keyframes, Supporting tweened animations, modular animation, spine demo.
3D modelling and Animation: 3D animation, a very simple model with 3D animation, primitive 3D shapes, 3D groups and rotation, standard and imported 3D graphics, hierarchical 3D animations, embedded 3D presentation, 3 windows, cameras, multiple 3D windows and cameras, camera on a moving agent, lights, examples of lights in 3D scene.
Introduction to Maya: Introduction to Maya, navigating the viewport, the Maya user interface, creating Maya projects, viewport shading and selection modes, transforming objects in Maya, modifying object components, grouping and parenting, creating custom shelves.